A family-friendly Mech Battle video game and tabletop game with a focus on imagination, customization, and 3d printing.
My name is Asgeir Pyrazire. For years I have been a very small scale and part-time content creator while I worked other jobs. It has always been my dream to create a production studio that can help and inspire young creators. I have been working in the background of everything to do just that. Toying around with projects, building my network of people and talent, refining my own skills in areas like 3D modeling, and always trying new things and looking for opportunities.
Finally, I believe I have found a project and opportunity worthy of bringing to the public for funding. One that will hopefully be the start of a long legacy of creating and bringing joy and smiles to the community I hope to build. This idea was brought to me by a close friend who works with industrial robots. He had an idea for a mech project that involved 3d printing, video games, and the simple game mechanic of mobility vs stability. This idea has since morphed and grown in the past few months into Mechinations: Living Room Warfare. A project whose slogan is “If you can dream it Mech it happen!”
So what exactly is this crazy project?! Well, it is a multi-layer game project focused on capturing the whimsy and imagination of childhood. Our goal is to create a tabletop game that is not so much a tabletop game as it is a living room game. This game will be able to be played anywhere! No need for terrain just furniture. Your couch, your chairs, your tables, your beds. All of that and more are the terrain and battlefield upon which the miniatures game will be played. All you will need is the models, some dice, and a tape measure.
One of the cool things about this game is that the models do not have rules so much as the parts do. How your mech performs in-game is a direct result of which mech components you decide to use when assembling it. Our goal is to standardize many of the connection points on our models by utilizing Solidworks to rework and refine the current blender models we have as well as make many more mech kits. With many of the connection points fully standardized and a plethora of model kits, People will be free to let their imagination run wild on how they assemble their mechs. This is one of the key influences behind the tagline for our game. “If you can dream it Mech it happen!”
Each of these mech kits will be designed in such a way that they can remain fully articulated once assembled and will be pressure fit, allowing for you to take them apart and build them again. All of these mech kits will be 3D printed and offered in a variety of colors. The fact that these kits will be 3D printed and talk of our website actually brings us straight into the next part of the project. The videogame.
The Mechinations video game will be a mech-based 3rd Person shooter. You will look over the shoulder of your mech as you pilot around maps modeled after rooms in a house and battle other mechs. As you blow off components to the enemy mechs you will earn components yourself. With these components, you can customize your mech to suit your liking. The models used for these mechs will be the self-same models we use for 3D printing. As such each of these components will have an associated STL file. This will allow us to give you two exciting options with the mechs you make in-game. You can either purchase the mech you have customized in-game as a model kit from us, OR if you have your own 3d printer you will be able to output the STL files and print it yourself! Then you can use that mech in battles in your very own living room.
I think all of us in the miniatures community know that 3D printing is the way forward for tabletop gaming in general. It is my belief that this videogame tabletop game combo would make an amazing addition to that landscape. This Company is a major dream of mine, if this idea sounds as cool to you as it does to me then together lets Mech it happen!