$182,381 raised out of $10,000
Overview
Platform
Indiegogo
Backers
21
Start date
Mar 19, 2021
Close date
Mar 20, 2021
Concept

A creative party game for making hilariously terrible sentences.

Story

 

 

Our Story

Hello! We’re Evan and Josh, lifelong quirky board gamers and general mischief makers. You might know us as the creators of Puns of Anarchy and Charty Party, both games we’ve previously Kickstarted and are now real live things.

We love words.  And while beautiful sentences have a time and place, it’s the bizarre and terrible writing (usually found on the internet) that’s our favorite. From nonsensical Facebook posts to unhinged Craigslist ads,  we can’t get enough.

But, unless you’re in the middle of a heated Youtube debate, crafting a hilariously terrible sentence can be tough. That’s why we made Ransom Notes: a game that gives you no choice but to create awesomely horrendous sentences to get your point across.

We wanted to make a party game that would be playable over and over, and be totally unique every round. We’ve playtested dozens of times, and the only things that’ve stayed constant are hilarious, tears-streaming-down-your-face funny sentences people come up with.

We love this game concept, but only get to produce it with your support. So, please help us bring Ransom Notes to life! 

Thanks,

Evan + Josh

 

 

 

 

 

Our Commitment to High Quality Products

Since launching our first game, Charty Party, and our second game, Puns of Anarchy, we’ve learned a ton about card game production and have a fantastic relationship with our game manufacturer. We’ve just completed our fifth print run of Charty Party and have a great understanding of the timeline and logistics for getting games produced, shipped, warehoused, and sent to your door. But, creating a game with word magnet tiles was new to us, so we’re working hand in hand with our manufacturer to make sure the components are all high quality and long lasting.

It’s also really important to us that everyone gets their games on time. We were able to stick to a quick delivery timeline with our last games, and we plan to do the same with this one. That’s the reason we’ve decided not to include lots of gimmicks or custom reward elements, since they can really muck up timely production. And, even though the current pandemic situation has affected supply chains everywhere, we’ve been in constant communications with our manufacturing and fulfillment partners to do our best to ensure we can deliver on time despite new uncertainties. As always, we’ll keep all backers up to date on the production with frequent, transparent updates.

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